Jekyll and Hyde

From paperclip
Revision as of 13:00, 10 November 2015 by Lmason (talk | contribs) (→‎Lighting)
Jump to navigation Jump to search
Jekyll and Hyde
Jekyll and Hyde Poster
Stats
Venue Chandler
Rehearsal Period
Tech Week
Performance Dates



Creative Team

Director Benedicte Seierup & Lucien Lindsay-MacDougall

Designer Emma Green

Lighting Designer Laura Mason

Sound Designer Sean Quinn

BP Screen Design Lorn Macdonald, Emma Green

Composer Lewis Anderson

Voice Support Bill Wright

Devised by The Company

Production Team

Production Manager Lynfryn MacKenzie

Stage Manager Riona Gilliland

Deputy Stage Manager Kiri Newbery

Assistant Stage Managers Babette Wickham-Riddick, Valentino Fabbreschi

Technical Stage Manager Ryan Greenfield

Stage Technicians Miranda Stewart

Chief Production Electrician Neil Smith

Assistant Electricians Matthew Turnbull, Rachel Wells

Lighting Programmer and Operator Gary Ashbridge

Sound Operator Jamie Ford

LX

Lighting

Lighting in Traverse made lighting the actors, while not lighting the audience or shinning light into their eyes, a bit of a challenge. To remedy these issues I chose to keep the central lanterns at a very steep angle to the stage, and use some lanterns from the walls as fill light for when the performers strayed from the centre. It meant the lighting didn't look as realistic as it could have, but for this piece that was actually the desired look.

The general colour pallet consisted of a sepia wash (using Straw and Chocolate) and a cold white, which I chose to create a distinct contrast between time and place throughout the play. Due to the extra angles that need to be covered in Traverse and the limited supply of lanterns to do so, all other colour had to come from the TW1's or the booms.

The booms were used as a way to incorporate some different angles and throw shadows across the space. I also had lighting under the control position on booms to throw the shadows of the performers on a screen that was hung there, and to light the musicians. Two floods were used behind the BP screen for shadow play. One was lower than the other so as to create different dimensions to the shadows depending on the desired effect, i.e. realistic shadows or long distorted shadows.

Video

Video played a huge part in this performance and so required a fairly intricate system to make it work. The system was build around the GrandMA console and included the Resolume Arena 4 Media Server. The system diagram is shown below:

In a system as small as this, it was okay to run MANet and ArtNet through the same switch. However on a large system, this could cause issues and should be avoided if possible.

Stage Management

Prop Making