Inner Space 2020 (Group C+D): Difference between revisions
Line 87: | Line 87: | ||
|- | |- | ||
| 8 Stage weights | | 8 Stage weights | ||
| 1 | | 1 Petzl Oscillante | ||
| 4 x Fall Prevention Harnesses | | 4 x Fall Prevention Harnesses | ||
| 5 x 500mm 1 Ton Slings | | 5 x 500mm 1 Ton Slings | ||
Line 94: | Line 94: | ||
| Snap Shackle | | Snap Shackle | ||
| 10 1Ton Shackles | | 10 1Ton Shackles | ||
| | | | ||
|} | |} | ||
Revision as of 21:32, 7 December 2020
Template:INNERSPACE 2020 | |
---|---|
Summary | |
Location | |
Year Group | |
Creative Team | |
Lighting Designer | |
Sound Designer | |
Projection Designer | |
Production Team | |
Production Manager | |
Stage Manager | |
Lighting Programmer | |
Head Of Stage | |
Head of Flys | |
Projection Operators | |
On Stage Team | |
Actors |
Theme
Due to COVID- 19, our year group was split into 4 groups to learn. For Innerspace, we split our year group in two. Groups C + D came together to fit up our show: 'Outer Space' on the 10th December and performed it to select staff and the rest of the class on the 11th.
Our initial thoughts were that we could use nerf guns to stage a battle. This quickly progressed into our final idea of 'Outer Space', a video-game walkthrough with a game tutorial voiceover.
Technical Stage Department
The Team
Head Of Stage Scotty
Head Of Flys Tom Sedgwick
The Set
With no budget, our team had to work with what was already in the space. As there were already 3 strips of black dance floor we decided this would be our "performing area/ stage." Due to Covid - 19 restrictions, we had to minimise how many people we had on stage at one time and be aware of our max capacity in the venue. We decided that two of our team would take one act each performing as the "player."
Masking
To achieve the set we used two 4x8 legs tied directly on to the LX bars as this meant no need for hanging bars as we only had one day to "fit-Up". We used stage weights to take the creases out and pin them safely at the bottom. The AGOS has black tabs on a track that go most of the way round the performance venue so we used these as the rest our masking
Projection Screen
The projection was the core of our Innerspace project without a doubt. We originally planned Rear projecting onto a cyclorama. However, after numerous talks with the AV department, we found out that the projectors in stock were quite old and may not have the power to pierce the cyc. We booked out the AGOS and tried the projecotr out with the Rear Projection screen 9 x 12ft and decided on this set up.
Equipment
Masking | Flying | Speakers | Rigging |
---|---|---|---|
2 Black Legs 4m x 8m | Paracord – 10m/4mm | 4 Wire Rope Drifts1m/4mm | 3 Fall Prevention Petzl Grillon |
8 Stage weights | 1 Petzl Oscillante | 4 x Fall Prevention Harnesses | 5 x 500mm 1 Ton Slings |
6 Curtain Hooks / clamps / grips | Snap Shackle | 10 1Ton Shackles |
Flys
The show had 1 flown aspect to it, with no counterweight bars to use. The only flown element during the show is a Nerf Gun. It was attached to one of the LX bars using a 1-ton sling, a Petzl Oscillante and a Snap Shackle
Ground Plan
Health And Safety
insert risk assessments
Full Venue Plan
Stage Management
The team
Stage Manager: Thomas O'Hear
Production Manager: Lauren Murison
Props
Costume
Most of the props could be sourced from our own team.
Risk Assessments
This was a fairly low-risk production with the main risk being COVID-19. Other risk assessments were written for the fit-up and general health and safety in the space.
(INSERT RISK ASSESSMENTS HERE )
Other documents
Sound
The Team
The Plan-
For this show the biggest problem faced was getting equal coverage across space in the AGOS. We flew two speakers 2m of the centre stage either side on the LX bars
Comms
The AGOS has its own comms box which Scotty and Tom Sedgwick patched and tested during fit-up, 4 headsets and 4 belt packs. We used 1 Cue Light to signal to our flyman to fly the gun in as he was positioned on the Catwalk during the performance.
Lighting
The Team
Design
When designing the LX design and rig, we encountered an interesting challenge. We tried to work as smartly as we could, keeping the general cover that was already there and only rigging what was absolutely necessary. That gave us some extra time to work through what we had already designed, problem solve whatever came our way and to experiment with the console. The incredibly steep angles for rigging worked in our favour creating the desired atmosphere. The combination of Low-light shadowy faces and patterns of colours maintained the mystery and anticipation that a videogame should create.
Lighting Plan