Innerspace 2023: Difference between revisions
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[[Category: Projects]] | [[Category:Projects]] | ||
[[Category: New Athenaeum]] | [[Category:New Athenaeum]] | ||
We were given 'board games' as a stimulus and from this we developed a murder-mystery themed escape room. | We were given 'board games' as a stimulus and from this we developed a murder-mystery themed escape room. | ||
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|'''Head of Stage''' <div style="text-align: centre;"> [[Lizzy Booth]] </div> | |'''Head of Stage''' <div style="text-align: centre;"> [[Lizzy Booth]] </div> | ||
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|'''Deputy Head of Stage''' | |||
[[Ellie Shaw]] | |||
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|'''Head of Flies''' <div style="text-align: centre;"> [[Pipe]] </div> | |'''Head of Flies''' <div style="text-align: centre;"> [[Pipe]] </div> | ||
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|'''Technical Stage crew''' <div style="text-align: centre;"> [[Josh Hanover]] </div> | |'''Technical Stage crew''' <div style="text-align: centre;"> [[Josh Hanover]] </div> | ||
|- | |- | ||
|'''Stage Manager''' <div style="text-align: centre;"> [[Grant Haddow]] </div> | |'''Stage Manager''' <div style="text-align: centre;"> [[Grant Haddow]] </div> | ||
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==Lighting== | ==Lighting== | ||
The Lighting Department was made up of the lighting designers [[Paige MacGillivray]] and [[Maxi Heddle]], programmer [[Calvin Hill]] and PLX [[Smiles Ricci]]. Although each of us had a role we took on, we all worked together to create the final product. | |||
'''Lighting Plot''' | |||
<pdf width="800" height="420">Innerspace_rig_final.pdf</pdf> | |||
''' | '''Patchlist''' | ||
'''Risk Assessment''' | '''Risk Assessment''' | ||
<pdf width="800" height="420">Innerspace_RA_Lighting.pdf</pdf> | |||
==Sound== | ==Sound== |
Latest revision as of 12:07, 19 November 2024
We were given 'board games' as a stimulus and from this we developed a murder-mystery themed escape room.
Innerspace 2023 | |
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Games team | |
Management team | |
Production Manager | |
Deputy Production Manager | |
Lighting HOD | |
Stage Management HOD | |
Technical Stage HOD | |
Sound HOD | |
Production Team | |
Head of Stage | |
Deputy Head of Stage | |
Head of Flies | |
Head of Grid | |
Technical Stage crew | |
Stage Manager | |
Deputy Stage Manager | |
Assistant Stage Managers | |
Lighting Designers | |
Lighting Programmer | |
PLX | |
Sound Designer | |
Production Sound engineer | |
Sound No.1 |
Games
Technical Stage
Stage Management
Being that our project wasn't a 'performance' or show as such but more of an event/activity without rehearsal, the stage management role within the project was somewhat unconventional - our job was to source props and set before the get in and this was a rather fluid task as we found things as we went along.
Paper props were a large part of our job as we required event-specific props such as clues, puzzles and a case file containing the suspects, possible weapons and possible locations.
A priority for us was to carry out risk assessments for activity on stage and for the audience to assess activities and make sure any possible precautions were taken to mitigate the likelihood and/or severity of injury.
During the event, our main focus was on keeping the audience safe and providing clearance for fly cues so the audience could progress to the next room safely.
We also had an ASM with a microphone to give the audience live hints as they required.
Setting List
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Props List
Audience Risk Assessment
Lighting
The Lighting Department was made up of the lighting designers Paige MacGillivray and Maxi Heddle, programmer Calvin Hill and PLX Smiles Ricci. Although each of us had a role we took on, we all worked together to create the final product.
Lighting Plot
Patchlist
Risk Assessment