Inner Space 2020 (Group C+D): Difference between revisions
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[[Category: Projects]] | [[Category: Projects]] | ||
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! style="background-color: Blue; font-size: 200%;" align="center" colspan="2"| <span style="color: #FFFFFF;">'''{{INNERSPACE 2020}}'''</span> | ! style="background-color: Blue; font-size: 200%;" align="center" colspan="2"| <span style="color: #FFFFFF;">'''{{INNERSPACE 2020}}'''</span> | ||
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|align="center" | [[Image: | |align="center" | [[Image:ISPoster.jpg| 400px]] | ||
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! style="background-color:Blue; font-size: 120%;" align="center" colspan="2"| <span style="font-family: Tahoma "> <span style="color: #FFFFFF;">'''Summary'''</span> | ! style="background-color:Blue; font-size: 120%;" align="center" colspan="2"| <span style="font-family: Tahoma "> <span style="color: #FFFFFF;">'''Summary'''</span> | ||
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= | =Theme= | ||
Groups C + D came together to fit up | Due to COVID- 19, our year group was split into 4 groups to learn. For Innerspace, we split our year group in two. Groups C + D came together to fit up our show: 'Outer Space' on the 10th December and performed it to select staff and the rest of the class on the 11th. | ||
Our initial thoughts were that we could use nerf guns to stage a battle. This quickly progressed into our final idea of 'Outer Space', a video-game walkthrough with a game tutorial voiceover. | |||
=Technical Stage Department= | =Technical Stage Department= | ||
Line 53: | Line 55: | ||
Head Of Flys [[Tom Sedgwick]] | Head Of Flys [[Tom Sedgwick]] | ||
[[File:TSedgwick.jpg|100px]] | [[File:TSedgwick.jpg|100px]] [[File:Scotty.jpeg|100px]] | ||
'''The Set''' | '''The Set''' | ||
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'''Masking''' | '''Masking''' | ||
To achieve the set we used two 4x8 legs tied directly on to the LX bars as this meant no need for hanging bars as we only had one day to "fit-Up" | To achieve the set we used two 4x8 legs tied directly on to the LX bars as this meant no need for hanging bars as we only had one day to "fit-Up". We used stage weights to take the creases out and pin them safely at the bottom. | ||
The [[AGOS]] has black tabs on a track that go most of the way round the performance venue so we used these as the rest our masking | |||
''' | '''Projection Screen''' | ||
The projection was the core of our Innerspace project without a doubt. We originally planned Rear projecting onto a cyclorama. However, after numerous talks with the AV department, we found out that the projectors in stock were quite old and may not have the power to pierce the cyc. We booked out the AGOS and tried the projecotr out with the Rear Projection screen 9 x 12ft and decided on this set up. | |||
Rear Projection screen 9 x 12ft | |||
'''Equipment''' | '''Equipment''' | ||
{| class="wikitable" | |||
|+ TSM Kit List | |||
|- | |||
! Masking | |||
! Flying | |||
! Speakers | |||
! Rigging | |||
|- | |||
| 2 Black Legs 4m x 8m | |||
| Paracord – 10m/4mm | |||
| 4 Wire Rope Drifts1m/4mm | |||
| 3 Fall Prevention Petzl Grillon | |||
|- | |||
| 8 Stage weights | |||
| 1 Petzl Oscillante | |||
| 4 x Fall Prevention Harnesses | |||
| 5 x 500mm 1 Ton Slings | |||
|- | |||
| 6 Curtain Hooks / clamps / grips | |||
| Snap Shackle | |||
| 10 1Ton Shackles | |||
| | |||
|} | |||
''' | '''Flys''' | ||
The show had 1 flown aspect to it, with no counterweight bars to use. The only flown element during the show is a Nerf Gun. It was attached to one of the LX bars using a 1-ton sling, a Petzl Oscillante and a Snap Shackle | |||
[[Image:nfgn.jpg| 100px]] | |||
'''Ground Plan''' | |||
<pdf>Seating_and_Desk_Plan.pdf</pdf> | |||
'''Health And Safety''' | |||
<pdf>nfgnRA.pdf</pdf> | |||
insert risk assessments | |||
=Full Venue Plan= | |||
<pdf>Innerspace_2020_full.pdf</pdf> | |||
<pdf> | |||
=Stage Management= | =Stage Management= | ||
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Production Manager: [[Lauren Murison]] | Production Manager: [[Lauren Murison]] | ||
[[Image:LM.jpg|110px]] | |||
'''Props''' | '''Props''' | ||
[[Image:BNG.jpeg|150px]][[Image:YNG.jpeg|150px]][[Image:Nerf Gun Tiny.jpeg|150px]][[Image:Borgor.jpeg|150px]] | |||
'''Costume''' | |||
[[Image:AS.jpeg|150px]][[Image:UnM.jpg|150px]][[File:TV.jpeg|150px]] | |||
Most of the props could be sourced from our own team except one random huge burger we found in the back hallway behind the AOGS. Steve said we should use it and so in it went! | |||
'''Risk Assessments''' | '''Risk Assessments''' | ||
This was a fairly low-risk production with the main risk being | This was a fairly low-risk production with the main risk being COVID-19. Other risk assessments were written for the fit-up and general health and safety in the space. | ||
(INSERT RISK ASSESSMENTS HERE ) | (INSERT RISK ASSESSMENTS HERE ) | ||
'''Other documents ''' | '''Other documents ''' | ||
=Sound= | =Sound= | ||
'''The Team''' | '''The Team''' | ||
[[Gábor Csiszér]] | [[Gábor Csiszér]] | ||
Line 163: | Line 158: | ||
[[File:Lewis Brown.jpg| | [[File:Lewis Brown.jpg|110px]] [[File:GC.jpg|110px]] | ||
'''The Plan-''' | '''The Plan-''' | ||
For this show the biggest problem faced was getting equal coverage across space in the AGOS. We flew two speakers 2m of the centre stage either side on the LX bars | For this show the biggest problem faced was getting equal coverage across space in the AGOS. We flew two speakers 2m of the centre stage either side on the LX bars. | ||
Sound responsibilities for Inner Space 2020 were split evenly between [[Gábor Csiszér]] and [[Lewis Brown]]. Lewis acting as Sound Designer and being responsible for the show file, script, cue sheet and original music, while Gabor being responsible for the effect, mastering of the track, hardware as well as various flow diagrams and logistical efforts. Sound for this show was really good fun to play about with as the show is a Video Game the line between reality and fiction was blurred, which gives the whole show a very interesting atmosphere. The soundscapes for the various levels took inspiration from various games but most notably Borderlands 2 (sound design by Raison Varner) and Spelunky 2 (sound design by Derek Yu). The PA consisted of two hanging speakers, already installed in the AGOS, two wedges in each wing for performers, and two subs directly below the speakers to enhance the atmosphere and capture some of the deeper sounds in the sound design, especially for The Underwater and Space levels. Cables were managed mainly through patch bays and all levels were amplified and set in the AGOS Control Room. Cues were achieved using a free version of QLab with an Focusrite Scarlett Solo, with a mixer before being put into the patch box. | |||
[[File:ThemeLofi.mp3]] | |||
[[File:Theme.mp3]] | |||
[[File:Space.mp3]] | |||
[[File:Jungle.mp3]] | |||
[[File:Underwater.mp3]] | |||
[[File:Dungeon.mp3]] | |||
[[File:Patch1.png]] | |||
<pdf>Innerspace_Sound.pdf</pdf> | |||
=Comms= | =Comms= | ||
The AGOS has its own comms box which [[Scotty]] and [[Tom Sedgwick]] patched and tested during fit up, 4 headsets and 1 | The [[AGOS]] has its own comms box which [[Scotty]] and [[Tom Sedgwick]] patched and tested during fit-up, 4 headsets and 4 belt packs. We used 1 Cue Light to signal to our flyman to fly the gun in as he was positioned on the Catwalk during the performance. | ||
=Lighting= | =Lighting= | ||
Line 185: | Line 193: | ||
'''Design''' | '''Design''' | ||
LX | When designing the LX design and rig, we encountered an interesting challenge. We tried to work as smartly as we could, keeping the general cover that was already there and only rigging what was absolutely necessary. That gave us some extra time to work through what we had already designed, problem solve whatever came our way and to experiment with the console. | ||
The incredibly steep angles for rigging worked in our favour creating the desired atmosphere. | |||
The combination of Low-light shadowy faces and patterns of colours maintained the mystery and anticipation that a videogame should create. | |||
'''Lighting Plan''' | |||
<pdf>LX Layer.pdf</pdf> | |||
<pdf>LX_OVERHEADS_dimmer_channels.pdf</pdf> | |||
<pdf>Innerspace_Colour_.pdf</pdf> | |||
= Production Photos = | |||
[[Image:nfgn.jpg| 200px]] |
Latest revision as of 00:07, 8 December 2020
Template:INNERSPACE 2020 | |
---|---|
Summary | |
Location | |
Year Group | |
Creative Team | |
Lighting Designer | |
Sound Designer | |
Projection Designer | |
Production Team | |
Production Manager | |
Stage Manager | |
Lighting Programmer | |
Head Of Stage | |
Head of Flys | |
Projection Operators | |
On Stage Team | |
Actors |
Theme
Due to COVID- 19, our year group was split into 4 groups to learn. For Innerspace, we split our year group in two. Groups C + D came together to fit up our show: 'Outer Space' on the 10th December and performed it to select staff and the rest of the class on the 11th.
Our initial thoughts were that we could use nerf guns to stage a battle. This quickly progressed into our final idea of 'Outer Space', a video-game walkthrough with a game tutorial voiceover.
Technical Stage Department
The Team
Head Of Stage Scotty
Head Of Flys Tom Sedgwick
The Set
With no budget, our team had to work with what was already in the space. As there were already 3 strips of black dance floor we decided this would be our "performing area/ stage." Due to Covid - 19 restrictions, we had to minimise how many people we had on stage at one time and be aware of our max capacity in the venue. We decided that two of our team would take one act each performing as the "player."
Masking
To achieve the set we used two 4x8 legs tied directly on to the LX bars as this meant no need for hanging bars as we only had one day to "fit-Up". We used stage weights to take the creases out and pin them safely at the bottom. The AGOS has black tabs on a track that go most of the way round the performance venue so we used these as the rest our masking
Projection Screen
The projection was the core of our Innerspace project without a doubt. We originally planned Rear projecting onto a cyclorama. However, after numerous talks with the AV department, we found out that the projectors in stock were quite old and may not have the power to pierce the cyc. We booked out the AGOS and tried the projecotr out with the Rear Projection screen 9 x 12ft and decided on this set up.
Equipment
Masking | Flying | Speakers | Rigging |
---|---|---|---|
2 Black Legs 4m x 8m | Paracord – 10m/4mm | 4 Wire Rope Drifts1m/4mm | 3 Fall Prevention Petzl Grillon |
8 Stage weights | 1 Petzl Oscillante | 4 x Fall Prevention Harnesses | 5 x 500mm 1 Ton Slings |
6 Curtain Hooks / clamps / grips | Snap Shackle | 10 1Ton Shackles |
Flys
The show had 1 flown aspect to it, with no counterweight bars to use. The only flown element during the show is a Nerf Gun. It was attached to one of the LX bars using a 1-ton sling, a Petzl Oscillante and a Snap Shackle
Ground Plan
Health And Safety
insert risk assessments
Full Venue Plan
Stage Management
The team
Stage Manager: Thomas O'Hear
Production Manager: Lauren Murison
Props
Costume
Most of the props could be sourced from our own team except one random huge burger we found in the back hallway behind the AOGS. Steve said we should use it and so in it went!
Risk Assessments
This was a fairly low-risk production with the main risk being COVID-19. Other risk assessments were written for the fit-up and general health and safety in the space.
(INSERT RISK ASSESSMENTS HERE )
Other documents
Sound
The Team
The Plan-
For this show the biggest problem faced was getting equal coverage across space in the AGOS. We flew two speakers 2m of the centre stage either side on the LX bars.
Sound responsibilities for Inner Space 2020 were split evenly between Gábor Csiszér and Lewis Brown. Lewis acting as Sound Designer and being responsible for the show file, script, cue sheet and original music, while Gabor being responsible for the effect, mastering of the track, hardware as well as various flow diagrams and logistical efforts. Sound for this show was really good fun to play about with as the show is a Video Game the line between reality and fiction was blurred, which gives the whole show a very interesting atmosphere. The soundscapes for the various levels took inspiration from various games but most notably Borderlands 2 (sound design by Raison Varner) and Spelunky 2 (sound design by Derek Yu). The PA consisted of two hanging speakers, already installed in the AGOS, two wedges in each wing for performers, and two subs directly below the speakers to enhance the atmosphere and capture some of the deeper sounds in the sound design, especially for The Underwater and Space levels. Cables were managed mainly through patch bays and all levels were amplified and set in the AGOS Control Room. Cues were achieved using a free version of QLab with an Focusrite Scarlett Solo, with a mixer before being put into the patch box.
Comms
The AGOS has its own comms box which Scotty and Tom Sedgwick patched and tested during fit-up, 4 headsets and 4 belt packs. We used 1 Cue Light to signal to our flyman to fly the gun in as he was positioned on the Catwalk during the performance.
Lighting
The Team
Design
When designing the LX design and rig, we encountered an interesting challenge. We tried to work as smartly as we could, keeping the general cover that was already there and only rigging what was absolutely necessary. That gave us some extra time to work through what we had already designed, problem solve whatever came our way and to experiment with the console. The incredibly steep angles for rigging worked in our favour creating the desired atmosphere. The combination of Low-light shadowy faces and patterns of colours maintained the mystery and anticipation that a videogame should create.
Lighting Plan