Grand MA2 Help Page: Difference between revisions
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when you move to new consoles you can import your user profile into the console | when you move to new consoles you can import your user profile into the console | ||
this ensures that any time the default settings are changed or you store a view it can be reused again in the future | this ensures that any time the default settings are changed or you store a view it can be reused again in the future | ||
'''setup menu''' | |||
the setup menu is divided up into 4 headings these are: show, console, user and network | |||
==Stage view== | ==Stage view== |
Revision as of 13:29, 11 February 2023
Macros
Presets
what is a preset
a preset is a space on the console to store information for instance gobos, intensity, colour and position
presets are a valuable tool for speeding up your programming
any preset that you program into cues the console will remember the preset that was used it will automatically update the cues if you change the contents of the presets
the cues reference the preset
to create a preset
1. select some fixtures 2. give them the data that you want 3. open a preset pool in a view 4. press store and press an empty preset 5. label the presets
updating a preset process
1. starting from a cleared programmer press the clear button three times 2. select your fixtures and turn them on 3. recall the preset by pressing it 4. make the desired changes 5. press the update button 6. check the correct preset has appeared on the screen 7. press the update preset button to confirm
Patching
user profile
the user profile allows the programmer to keep their settings and views that are personal to them. when you move to new consoles you can import your user profile into the console this ensures that any time the default settings are changed or you store a view it can be reused again in the future
setup menu the setup menu is divided up into 4 headings these are: show, console, user and network
Stage view
controlling fixtures
Layout view
Sequences
Editing cues
Tracking
Chasers and Off
MA Tricks
Executor Functions
Effects Part 1
list the effect attributes and what they do
Forms
Speed
Low and High
Phase
Width
PWM
Attack and Decay
Absolute and Relative Effects
An a in the top right of the effect in the effects pool means it is an Absolute effect an R in the top right of the effect in the effects pool means it is a Relative effect
Groups, Blocks and Wings
Shuffle Selection order
Labelling Effects
Copy an Effect
Storing an Effect into a Cue
the effect control bar
creating a sequence with effects
Effects Part 2
selective and template effects when you select fixtures prior to creating the effect and these fixtures are stored in the effect it makes it a selective effect if you don't select any fixtures when you create an effect then you create a template effect and it can be applied to any fixture providing they share the same attributes