Lear and Othello: Difference between revisions
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'''Feather Drops''' | '''Feather Drops''' | ||
There were multiple deaths during Lear and each time someone died it required a red feather to fall from the 'sky'. This could have been achieved by dropping manually from the catwalk, but this would require crawling silently back and forth quite quickly in order to hit each position in time. Therefore. | There were multiple deaths during Lear and each time someone died it required a red feather to fall from the 'sky'. This could have been achieved by dropping manually from the catwalk, but this would require crawling silently back and forth quite quickly in order to hit each position in time. Therefore, we turned to a 'duck drop' method. I decided to go with a | ||
Revision as of 15:48, 21 January 2023
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Lear and Othello | |
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Summary | |
Dates 24th -27th Jan 2023
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Performance Course Second Year BA Acting
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Location Chandler
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Creative Team | |
Director | |
Designer | |
Sound Designer | |
Lighting Designer | |
Production Team | |
Stage Supervisor | |
Deputy Stage Supervisor | |
Stage Manager | |
Deputy Stage Manager | |
Assistant Stage Managers | |
PLX | |
LX Programmer/DPLX | |
Production Sound Engineer | |
Technical Stage Technicians | |
Lighting Technicians | |
Sound Technicians |
Overview
Stage Management
TSD
This show was a fairly simple design with some little special effects for TSD.
Kabuki Drop
The centre section of the back cloth had to drop at the end of Act 1. We achieved this by creating a revolving conduit pipe, held inside staff pipe. The conduit then has many M6 threaded bars along which create the rigging 'hooks' for the cloths. The mechanism to revolve is made from pulleys that create a loop from the kabuki to the operator and back. This allows tension to be kept in one direction, and releasing to happen in the other.
Feather Drops
There were multiple deaths during Lear and each time someone died it required a red feather to fall from the 'sky'. This could have been achieved by dropping manually from the catwalk, but this would require crawling silently back and forth quite quickly in order to hit each position in time. Therefore, we turned to a 'duck drop' method. I decided to go with a
GroundPlans