Carousel 2013: Difference between revisions
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''To revolve one complete turn from zero the revolve must be set to zero revolutions and then programmed to stop at 359.9 as it will not recognise a 0 to 0 command.'' | ''To revolve one complete turn from zero the revolve must be set to zero revolutions and then programmed to stop at 359.9 as it will not recognise a 0 to 0 command.'' | ||
[[Image:Revolve_system_screen.JPG|300px|right]] | |||
'''Setting Acceleration and deceleration''' | |||
''To set this, go into the System screen.'' | |||
The fastest acceleration and deceleration speed is 10 degrees. | |||
''Note: this is very sudden and causes sudden movement, particularly noticeable at higher speed settings. | |||
The revolve is also prone to slipping when set to decelerate suddenly from speed.'' | |||
'''Also in System page''' | |||
Teach setting – this is only to be used to completely reset the revolve in case of large discrepancy in the position; it allows the revolve to relearn all it’s positions – this must only be done by TSM or Workshop. | |||
Index/constant – switches revolve between just turning continually and operating to marked points. | |||
==Halo Ring on Automation== | ==Halo Ring on Automation== |
Revision as of 23:59, 24 March 2013
Carousel 2013 | ||||||||||||||||||||||
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Carousel
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Carousel marks the second year of the large scale musical theatre performance within the Conservatoire.
Company
Creative Team
Director: Andrew Panton
Musical Director: Simon Beck
Choreographer: Emily-Jane Boyle
Associate Director: Susie Dumbreck
Set Designer: Alex Lowde
Lighting Designer: Simon Wilkinson
Sound Designer: Blair Omond
Projection Designer: Tim Reid
Technical Production Team
Stage Manager: Jack Hirst
Deputy Stage Manager: Amber McClelland
Assistant Stage Management:
Technical Stage Manager: Rebecca Coull
Chief Flyperson:
Stage Technicians:
Chief Electrician: Neil Foulis
Deputy Electrician: Audrey Wilson
Sound Designer/ Sound Number 1: Blair Omond
Sound Number 2: Laura Dougan
Lighting Operator: Audrey Wilson
Electricians:
AV Operator: Robert Butler
Sopt Operators: Keiran Fitzpatrick & Shannon Howard
Technical Stage Management
Revolving Stage (Dundee Rep Revolve)
The revolving stage was borrowed from Dundee Rep, the surrounding stage and ramps were built by RCS workshops.
The first thing to look at with this is powering it. It requires a 16Amp 3-phase supply. The available supply in the venue is 125A 3-phase. In order to reduce this we required jumps, distro and a variable RCD, which we hirded from Tower Productions, Edinburgh.
Distro Hired from Tower Productions
( Note: This is also the order in which it should be connected from the venue supply to the revolve motor control.)
- 125Amp 3-phase to 63Amp 3-phase Jump
- 63A 3-phase in-line variable RCD
- 3metre 63A 3-phase extension
- 63A 3-phase to x2 32A 3-phase & x1 16A 3-phase distribution box
- 20m 16A 3-phase extension
Revolve Operation
Once the revolve is built and powered up it can be operated from the control box. For this show it was situated in the DSL wing by the DSM position, allowing the operator a direct line of sight to the revolve. The operator also had a monitor showing a view from overhead of the revolve to allow them to check the edge was clear and to mark stopping positions on.
Unfortunately with this revolve a cue stack cannot be created and as we also experienced issues with it slipping or losing it's count (position) the revolve had to be stopped and started manually on the control desk, rather than programming a stopping point (which was in theory possible). For this the operator marked her monitor with points to hit stop at so it would decelerate and stop at the correct point.
Programming cues on the revolve
Power up
Chief Electrician or Venue Technician to turn on mains at wall.
Ensure Revolve Clear
- Beige box on floor DSL - turn red switch to on.
Wait for consol (black box on table) to boot up and show main screen.
Check both Emergency stops released
- Pull E-stop on Consol up.
- Twist and release e-stop on side of prompt desk.
Press green button on beige box (it should click).
Set up
Once powered up the revolve will require zeroed as it forgets this information when turned off.
- To set zero press (and hold briefly) the jog (joystick logo) activate button until the logo flips down.
- Press and hold clockwise jog button (CALL REVOLVE MOVING) to turn Revolve until it finds zero. The START button (at top) will activate and the degree count will start counting.
The Revolve is now ready to programme.
Note: Each cue will require programming prior to running (no cue stack).
Operation and Cue programming
To programme start with the Settings screen
The direction, speed, number of revolutions and stop position is set here.
Direction
- Clockwise (CW)
- Counter clockwise (CCW)
Speed (in revolves per minute)
- Fastest speed – 3
- Slowest speed – 0.5
Revolutions
- Number of revolutions from zero
When counting revolutions revolve will start count from the point where it reaches zero, turn the number of requested revolutions then add on the stop position. (e.g. if the revolve was sitting at 5 degrees, was set to 3 revolutions and had a stop position of 180 degrees – it would run the following 355 degrees to zero, revolve 3 complete times and then run from 0 to 180.)
Stop position
- From 0.0 to 359.9
To revolve one complete turn from zero the revolve must be set to zero revolutions and then programmed to stop at 359.9 as it will not recognise a 0 to 0 command.
Setting Acceleration and deceleration
To set this, go into the System screen.
The fastest acceleration and deceleration speed is 10 degrees.
Note: this is very sudden and causes sudden movement, particularly noticeable at higher speed settings. The revolve is also prone to slipping when set to decelerate suddenly from speed.
Also in System page
Teach setting – this is only to be used to completely reset the revolve in case of large discrepancy in the position; it allows the revolve to relearn all it’s positions – this must only be done by TSM or Workshop.
Index/constant – switches revolve between just turning continually and operating to marked points.
Halo Ring on Automation
Starkeeper's Ladder
Petal Drops
Main Petal Drop
Small Petal Drop
Lx Towers
General Notes
Masking Notes
DS Black and Gauze
Electrics
LX Photos
LX Equipment
Generic Lamps
- SL 15-32 - 21
- SL 19* - 12
- SL 23-50 - 20
- SL 26* - 8
- 1.2K Fresnel - 33
- 1.2K PC - 2
- 2K Fresnel - 11
- 5K Fresnel - 1
- PAR 64 - 30 (10 CP 61, 20 CP 62)
- S4 PAR - 1
- Birdies - 11
- Coda FLood - 28
- Orion Groundrow - 8
Special Lighting Effects
- Vari Lite 1000 tsd - 4
- Reiche and Vogul Beamlights - 2
- Le Maitre MVS Hazer - 1
- Festoon 15M - 1
Festoon
Festoon was used to create a circus atmosphere, Because this was handled by the cast, it was required to be shatterproof. it took 30 x 40 Watt pearl Shatterproof bulbs for one 15M length of festoon.
These Bulbs were bought from a supplier called Covershield.
Lightbulb Halo
The Lightbulb Halo was a main part of the set, as it was the main element representing the Carousel.
My task was to wire up all 80 Lightbulbs in 4 circuits, so it could chase and look as though they were all chasing round the ring.
Firstly I found out the measurement between bulbs, (I used my Vectorworks plan to do this) and then made a template, see below.
I then laid out all the fittings where they go on the ring, and began wiring.
This was wired in Parallel, Each Live, and Neutral went in to the live and neutral points, and then out, and on to the next one. see explanation on Parallel wiring.
Final wiring in 4 circuits
Booms
all of the stage booms required to sit in line with the edge of the fly floor
unfortunately this meant they were sitting on the ramp up to the stage, So to solve this problem, we built small anti rakes to sit under the boom bases.
3 of the booms were to be 7 metres high, this was relatively easy to achieve, the 7M pole was tied to the fly floor, making them very rigid.
Star
the first star, (the understudy) was simple, if a little large. a simple circuit concealed inside a miniature Gin Bottle.
1x warm white LED 2x 1.5V Batteries 1x simple push switch small amount of wire.
The second star (THE star)
was another simple circuit, I used a smaller battery, and a simpler switch.
Overhead rig
(lighting plan designed by simon wilkinson)
The Halo needed to sit above the lighting bars, so it could disappear above the lamps.
this meant rigging all the bars on trapezes, the plan gives an idea of where the bars were to sit, this did mean a lot of time to work out where all the lamps were to plug in & Pair