Inner Space 2019: Difference between revisions

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This production was an interactive experience, requiring the audience to take an active part in the performance. Due to the nature of the performance the stage management team organized and monitored the audience interaction carefully. Measures were taken to ensure the audiences safety, see risk assessments. Each player was allocated a host to guide them before the game, in between games, and after the game. They would answer any questions and provide further explanation if required. <br>
This production was an interactive experience, requiring the audience to take an active part in the performance. Due to the nature of the performance the stage management team organized and monitored the audience interaction carefully. Measures were taken to ensure the audiences safety, see risk assessments. Each player was allocated a host to guide them before the game, in between games, and after the game. They would answer any questions and provide further explanation if required. <br>


The cues for the game itself were visual and given by the audience as they picked up stars and planets or were caught by ghosts. There were two players in the maze at once and no two players would navigate the maze the same way.  The nature of the game, namely the unpredictability of the players, called for two people to be calling the game, one for each player. The DSM or the ASM on book and the spotter (the second person calling the game) were situated on either flyfloor allowing them a full view of the maze.
The cues for the game itself were visual and given by the audience as they picked up stars and planets or were caught by ghosts. There were two players in the maze at once and no two players would navigate the maze the same way.  The nature of the game, namely the unpredictability of the players, called for two people to be calling the game, one for each player. The DSM or the ASM on book and the spotter (the second person calling the game) were situated on either flyfloor allowing them a full view of the maze. <br>
 
SM_RA_InnerSpaceRace.xlsx
 
[[Media:SM_RA_InnerSpaceRace.xlsx.ogg]]


== Sound ==
== Sound ==

Revision as of 11:14, 18 February 2019


Inner Space Race
Logo by Darren Wilson
Summary
Performance Date Thursday 28th of January 2016
Performance Time 1:30pm - 7:45pm
Venue New Athenaeum
Course BA Production Technology and Management
Production Team
Production Manager Ewan Sullivan
Deputy Production Manager Hannah Henderson
Designer Louise Chan
Stage Supervisor Darren Wilson
Assistant Stage Supervisor Erin Johnstone
Head of Flys Noah Dates
Stage Manager Lea Meloee
Deputy Stage Manager Nina Madriz
Assistant Stage Manager Zeni Bollok
Assistant Stage Manager Julia Daniczek
Assistant Stage Manager Rhiannon Mitchell
Sound Designer Corey Jackson
Production Sound Engineer Conor Brown
Sound nr.2 Stuart Henderson
Lighting Designer Mark Sillett
Production Electrician Louisa Craig
LX Programmer Nicholas Ruebenacker
LX Team Ross Hunter
Head of AV Ryan Worrell
Head of Marketing Hayley Grogan
Photography Ruby Noble

About

Design

Production Management

The Production Management team consisted of Production Manager, Ewan Sullivan, and Deputy Production Manager, Hannah Henderson.

Production Management was in charge of inter-departmental health and communication, establishing and leading meetings, creating team positions, enforcing correct codes of practice and deadlines, scheduling, budgetary decision making, and staff communication.

Schedule

Technical Stage Management

Stage Management

The Stage Management team consisted of Stage Manager Lea Meloee, Deputy Stage Manager Nina Madriz and Assistant Stage Managers on Book Zeni Bollok, Julia Daniczek and Rhiannon Mitchell.

The main responsibility of the stage management team was to enforce a smooth execution and running of the performance. For this particular production that meant paying extra attention to audience interaction and the calling of the performance.

This production was an interactive experience, requiring the audience to take an active part in the performance. Due to the nature of the performance the stage management team organized and monitored the audience interaction carefully. Measures were taken to ensure the audiences safety, see risk assessments. Each player was allocated a host to guide them before the game, in between games, and after the game. They would answer any questions and provide further explanation if required.

The cues for the game itself were visual and given by the audience as they picked up stars and planets or were caught by ghosts. There were two players in the maze at once and no two players would navigate the maze the same way. The nature of the game, namely the unpredictability of the players, called for two people to be calling the game, one for each player. The DSM or the ASM on book and the spotter (the second person calling the game) were situated on either flyfloor allowing them a full view of the maze.

SM_RA_InnerSpaceRace.xlsx

Media:SM_RA_InnerSpaceRace.xlsx.ogg

Sound

Lighting

AV

Photos and videos