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'''Stage Technologies Automation User Generated Handbook'''
[[Category:Stage Automation]]
== Desk Hardware ==


The desk we use for the Automated Flying system within the Academy is the Illusionist Desk.


[[Stage Automation Level 1]]


'''The controls for the desk'''
[[Stage Automation Level 2]]


* A flat panel display screen
[[Setting Initial Limits on the Winch]]
* 58 command keys on the right hand side of the console
* A compact external keyboard
* 3 E-Belt playbacks (far left red,then blue and yellow) each with go/stop and select keys
* An emergency stop button
* A touch pad with left and right mouse buttons
* A single adjustable desk light
* A writeable CD Rom drive
* There is a mountable rack
* A single deadman's handle situated below the playbacks


With the deadman's handle it is essential it is pressed and held down before amove and kept pressed down for the duration of the move.
[[eChameleon]]


[[Automated Trucks 2013]]


[[Automation Class 2014]]


'''Constraints imposed by the hardware'''
[[Control Cabinet Reference]]


* Not designed to be portable
[[Big Tow 200 Winches]]
* Does not have a touch screen
* There is no duplicated computer hardware
* The illusionist only has three playbacks so it would be impossible to create a cue that would       
require five playbacks.


 
[[iQ]]
 
== Using Playbacks,Starting/Stopping Button and Select Button ==
 
 
'''Changing a speed'''
 
 
Playback works in two different ways, Joystick and Speed. The E-belt on our board changes both the direction and speed. In speed mode the E-belt is used to alter the speed of the assigned axes. The playback will be set at 100% by default, meaning the axes will move at their plotted speeds. The plotted speeds can be altered, using the E-belt can slow or spees up the move. The system can determain that no axes will exceed its maximum speed. So as long as the plooted speed of the axes on the playback is not more than 50% of the allowed maximum the speed can be increased to 200%.
 
 
'''Start/Stop Button'''
 
 
The button below each playback is a mulit-functional button for both start and stop. The button will read the action that is taking place, i.e if the button states 'stop' all axes will be stopped on that playback.
 
NB The dead mans handle must be pressed to start any movements.
 
'''Icons for Start/Stop Button'''
 
GO - Pressing this will start any movement
 
STOP - Pressing this will stop any movement
 
TIMER ICON - This indicates that the playback is busy and the operator must wiat till the operation is complete
 
 
'''Select Button'''
 
 
The button above the each playback is the select button. Only one playback is active at one time, so when a command is entered it will be applied to all axes on the selected playback.
 
NB When the playback is selected the select button is amber and blue when inactive.
 
'''Icons for Select Button'''
 
Tick - This means the playback is selected
 
Cross - This means the playback is not in use
 
 
 
 
 
'''Command Keys'''
 
== Define, Rig and Reference Scenery ==
 
Once you have physically rigged your scenery you will need to soft rig the scenery on the desk.  The process for doing that is:
 
[SHOW] [001] [RECORD]
 
[RIG]
 
select "Define Scenery" Tab
 
Select the Axis/Axises you want to rig (using [Ctrl] key on keyboard to select more than one)
 
Select whether it is a "Single Axis" or "Multi Axis"
 
*If you select "Multi Axis" you will be given the option of what kind of group to make it: Safe, Locked etc.  You will also be asked to give it a "Group Number" and "Master Axis".  The Master Axis is the Axis the height for your reference possition is taken from, it is used most effectivly on groups where the axis' are at different heights eg. for a slanting roof.
 
Select "Rig/Derig Scenery" Tab
 
Select Axis, Click "Rig" then "Reference".
99% of the time you will reference to 0m
 
'''Referencing'''
 
The act of referencing is done to give a point of reference to the size of the piece of scenery being flown.  A reference point would normally be set with the scenery just touching the deck.  You would then plot your deads.  Should the piece of scenery change size - a drop stretching, a doorway shortened/extended instead of changing each dead individually you can change the reference point and all the deads will automatically be adjusted.  Very useful if you have an indecisive designer or multiple deads.
 
'''N/B''' You can only change your reference point if you have manualy set your reference point.  If you have auto referenced you can not change your reference point.

Latest revision as of 10:58, 23 May 2023